In my last article, I introduced the topic of mental malware and our need to be more observant of the negative self-talk that undermines our lives. If you missed it, you can catch it here. Today, as promised, I am going to offer some practical instructions on how to change our programming from bad code to good. But first, we will take a look at the big picture.
In the cosmic view of things, there is a Designer and a Hacker. The hacker is first seen in the Garden of Eden (Genesis 3) manipulating and challenging the code the Designer had provided His creation.